DARKFirewall Dragon Singularity
Archetype:
Firewall
ATK:
3500
LINK-6
View:
10857
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3+ Effect Monsters (Quick Effect): You can target cards your opponent controls or in their GY up to the number of different card types (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn.
Firewall Dragon Singularity — Power Evaluation
Final Score: 63 ± 6 · Confidence: Medium
- Intrinsic: 62 · Deck: 64 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Removal
Why it scores here
Firewall Dragon Singularity is a Link-6 end-board body whose quick effect bounces opponent cards and its own GY-based revival converts a dead monster back into board presence. Its score comes from the effect text and the 400/400 deck inclusion (observed), not from its 3500 ATK, which earns nothing on its own. Material utility is low because a Link-6 is a costly end-point rather than a clean material, and no combo data was supplied to confirm what its bounce converts into in real boards.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Run as a single copy in all 400 sampled decks across 60 archetypes, but Link-6 cost and no as_starter/as_searched data keep it below top access (observed, inferred). |
| Combo & Conversion | 65 | Text allows up to N bounces plus a +500 ATK per returned card, which is a strong end-board conversion; no combo boards were supplied to confirm it (inferred). |
| Resource Economy | 55 | Bounce is tempo rather than card advantage, and the GY Special Summon is a one-for-one recovery (inferred from text). |
| Effect & Interaction | 65 | Quick-effect mass bounce targeting the opponent's field and GY is flexible, though it is not destruction and the count is capped by card types you control (verified text, inferred strength). |
| Material Utility | 25 | Link-6 is rarely used as material for other Link monsters, so its body converts poorly as material (inferred). |
| Resilience & Flexibility | 55 | Quick effect usable on the opponent's turn, but negation of the activated effect removes both the bounce and the revival (inferred). |
| Deck-Building Efficiency | 60 | Single copy with no garnets or locks; the cost is a heavy Extra Deck slot and six materials (verified, inferred). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Removal. Intrinsic ≈ 62, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Quick-effect mass bounce of opponent cards on the field and in the GY
- ATK gain of 500 per returned card gives a scalable end-board threat
- Revival from GY of a Cyberse monster when a pointed-to monster is destroyed or sent to the GY
- Present in all 400 sampled decks across 60 archetypes (observed)
Weaknesses
- Link-6 requires six materials, which is a heavy summon cost
- Negating the activated effect removes both the bounce and the revival
- Little value as material for other Link monsters
- No combo data supplied, so the conversion is inferred from text
Counters / choke points
- Generic negation of the activated effect (inferred; no counter data supplied)
Best use
End-board Link-6 that bounces interaction and revives Cyberse monsters. Decks: Firewall, @Ignister, Code Talker, Mathmech. Suggested copies: 1.
Evidence & gaps
- Verified: Link-6, DARK Cyberse, 3500 ATK (card text); Quick-effect bounce of opponent cards up to the count of different card types you control, with +500 ATK per returned card (card text); GY Special Summon of a Cyberse monster when a pointed-to monster is destroyed by battle or sent to the GY (card text); Present in 400 of 400 sampled decks at 1 copy each (decks_evidence)
- Observed: Top partners: Ash Blossom & Joyous Spring 91.8%, Droll & Lock Bird 78.5%, Mulcharmy Fuwalos 75.2% (decks_evidence); Usage inclusion 67–100% across 5 archetypes (usage_statistics)
- Inferred: Accessibility is moderate because Link-6 needs six materials; Bounce converts into tempo, not card advantage; Material utility is low for a Link-6 body
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited)






