Firewall Dragon Singularity
DARK

Firewall Dragon Singularity

  • Archetype:
  • Firewall

  • ATK:
  • 3500

  • LINK-6
  • View:
  • 10857

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3+ Effect Monsters (Quick Effect): You can target cards your opponent controls or in their GY up to the number of different card types (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 9, 2026
63± 6/ 100
Power Score
Intrinsic 62
Deck 64

Firewall Dragon Singularity — Power Evaluation

Final Score: 63 ± 6 · Confidence: Medium

  • Intrinsic: 62 · Deck: 64 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Removal

Why it scores here

Firewall Dragon Singularity is a Link-6 end-board body whose quick effect bounces opponent cards and its own GY-based revival converts a dead monster back into board presence. Its score comes from the effect text and the 400/400 deck inclusion (observed), not from its 3500 ATK, which earns nothing on its own. Material utility is low because a Link-6 is a costly end-point rather than a clean material, and no combo data was supplied to confirm what its bounce converts into in real boards.

Axis scores

Axis Score Evidence
Accessibility 60 Run as a single copy in all 400 sampled decks across 60 archetypes, but Link-6 cost and no as_starter/as_searched data keep it below top access (observed, inferred).
Combo & Conversion 65 Text allows up to N bounces plus a +500 ATK per returned card, which is a strong end-board conversion; no combo boards were supplied to confirm it (inferred).
Resource Economy 55 Bounce is tempo rather than card advantage, and the GY Special Summon is a one-for-one recovery (inferred from text).
Effect & Interaction 65 Quick-effect mass bounce targeting the opponent's field and GY is flexible, though it is not destruction and the count is capped by card types you control (verified text, inferred strength).
Material Utility 25 Link-6 is rarely used as material for other Link monsters, so its body converts poorly as material (inferred).
Resilience & Flexibility 55 Quick effect usable on the opponent's turn, but negation of the activated effect removes both the bounce and the revival (inferred).
Deck-Building Efficiency 60 Single copy with no garnets or locks; the cost is a heavy Extra Deck slot and six materials (verified, inferred).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Removal. Intrinsic ≈ 62, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Quick-effect mass bounce of opponent cards on the field and in the GY
  • ATK gain of 500 per returned card gives a scalable end-board threat
  • Revival from GY of a Cyberse monster when a pointed-to monster is destroyed or sent to the GY
  • Present in all 400 sampled decks across 60 archetypes (observed)

Weaknesses

  • Link-6 requires six materials, which is a heavy summon cost
  • Negating the activated effect removes both the bounce and the revival
  • Little value as material for other Link monsters
  • No combo data supplied, so the conversion is inferred from text

Counters / choke points

  • Generic negation of the activated effect (inferred; no counter data supplied)

Best use

End-board Link-6 that bounces interaction and revives Cyberse monsters. Decks: Firewall, @Ignister, Code Talker, Mathmech. Suggested copies: 1.

Evidence & gaps

  • Verified: Link-6, DARK Cyberse, 3500 ATK (card text); Quick-effect bounce of opponent cards up to the count of different card types you control, with +500 ATK per returned card (card text); GY Special Summon of a Cyberse monster when a pointed-to monster is destroyed by battle or sent to the GY (card text); Present in 400 of 400 sampled decks at 1 copy each (decks_evidence)
  • Observed: Top partners: Ash Blossom & Joyous Spring 91.8%, Droll & Lock Bird 78.5%, Mulcharmy Fuwalos 75.2% (decks_evidence); Usage inclusion 67–100% across 5 archetypes (usage_statistics)
  • Inferred: Accessibility is moderate because Link-6 needs six materials; Bounce converts into tempo, not card advantage; Material utility is low for a Link-6 body
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited)











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